Open sourcing our digital terrain model algorithm

The algorithm, published in 2020 (pdf), is now available as an open-source python package (here). It is designed to approximate ground surfaces by filling holes by blending multiple local approximations through the partition of unity principle, then improving the accuracy of the reconstructed surfaces by pushing the surface towards the data points through an iterative convection model.

Comments are closed.

Create a website or blog at

Up ↑

%d bloggers like this: